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The State of Android Tablets in 2011. A Survey


At the beginning of the year, if you would have told me that, by the summer, there would be a dozen different Android tablets available for order from reliable, first tier manufacturers, I would have told you to get outta town. We were likely all desensitized to the constant stream of news that seemingly had the same message: “Company X announced the Y Tablet today. It features blah-blah-blah-blah-blah-blah-blah. No information was released on a launch date or pricing.” It had gotten to the point that I immediately went to the bottom of any announcement of a tablet-device, and if it had the standard blurb about no launch date or word on pricing, I did not read the article.

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Minecraft Pocket Edition for iOS Now Available on iPhone and iPad


Minecraft Pocket Edition was released officially for Android a few weeks back, but Mojang, the company behind the popular indie game, had been ever silent about the iOS version. All we really knew was that they were working on it. Well it seems that Mojang was planning on launching the iOS version at the Minecon event that’s being held today and tomorrow, but they put Minecraft Pocket Edition for iOS up on the App Store ahead of time to ensure that it would be readily available at the time of the announcement. They should have known that their ravenous Minecraft fans would spot it in an instant!

Minecon is an event being held in Las Vegas by Mojang this weekend to celebrate the launch of the desktop version of Minecraft. “Launch?”, I hear you say, “but I thought Minecraft already sold over 4 million copies?” And thus the popularity of Minecraft becomes clear. Mojang has indeed sold in excess of 4 million copies of Minecraft prior to the game’s official launch. The game has been in a beta state for many months, seeing slow and continues updates from Mojang, and now what they’re calling the ‘launch’ version of the game is being released at Minecon, today, in fact.

After numerous knockoffs, copy-cats, and fakes that have reached the App Store, the real Minecraft Pocket Edition for iOS is now available for download. You can download it right here for $6.99 as a universal app that works on the iPad and iPhone. On Android, Minecraft Pocket Edition has a free demo, and I expect to see a similar demo come to iOS in due time.

Both versions of Minecraft Pocket Edition for Android and iOS are still in the beta stage,  much like the desktop version once was. Mojang plans to regularly update these versions until they reach a level that they deem worthy of calling the launch version. At the moment, Minecraft Pocket edition doesn’t support the exact same gameplay, and is certainly harder to control through a touchscreen than with a mouse and keyboard, but the charm certainly remains.

If you haven’t played Minecraft before, I would recommend trying the desktop version of the game first. Minecraft Pocket Edition seems, to me, to be more of a ‘you can play it on the go if you can’t get enough of it’ sort of app, rather than an app that works flawlessly on a touchscreen. Not to say it doesn’t run well, but let’s face it, the game was designed to be played with a mouse and keyboard, and that’s how it plays best.

Limited multiplayer support exists in Minecraft Pocket Edition and is thankfully cross-compatible between iOS and Android, but unfortunately the Pocket Editions won’t work with the desktop version. In order to build and explore in the same world with friends, you must be on the same WiFi network.

Don’t know what Minecraft is? Well, it’s tough to explain because it’s a lot of different things for a lot of different people. For some, it’s like a virtual lego builder. For others, it’s an unlimited and randomly generated world for exploring. If any video could, this one seems to capture it well:

httpv://www.youtube.com/watch?v=m_yqOoUMHPg

I remember when I first started playing Minecraft. I was thankful that there was no iOS version, because I knew I’d get no work done if I could play Minecraft on my phone. Unfortunately, I’ve no longer got any place to hide.

iPhone 4G Images? iPad? Shanzai? What IS this?


I just noticed this post over at UMPCFever. It’ a photo set of an iPhone 4G. Is it the first iPad unboxing?

iphone4g

We guess it’s some sort of Shanzai rip-off but it’s looking good anyway! Stay tuned for an update on this.

Source: UMPCfever

Update: Trixxy thinks it’s a fanboy rendering. Highly likely but wow, these renderings are getting good.

Dynamic Devs, Brisk Browsers and X86 in the Mix at MDC09


Thanks to the Intel Insider program I was able to take part in the Mobile Dev Camp in Munich last week and what a great day it was. As with Hamburg and Amsterdam (I really must visit a Mobile Dev Camp in a country that speaks my own language soon!) I was blown away by the skill and focus of the developers and the quality of the presentations. I’m not a developer myself but I learnt a lot. I’m sure others did too.

Overall I came away with the impression that, as with Dev Camp Amsterdam, Europeans are slightly more focused towards Android than iPhone and are even continuing with Windows Mobile Symbian work due to numbers of end-users and the fact that a lot of people in Europe started in mobile software development before the iPhone boom. Switching operating systems isn’t cheap so a lot of the early software dev teams are still working with Symbian and Windows Mobile.

There’s also the feeling that the browser is coming of age. Four things seem to be driving the trend.

  1. The growing number of mobile platforms and end-user devices means it becomes more expensive to cover everything.
  2. Improvements in browser technology, in particular javascript engines, mean that in-browser code is now able to provide a better user experience.
  3. Improvements in mobile CPUs also mean that in-browser code can be executed quickly.
  4. HTML 5 elements provide a way for developers to get more creative in the browser.

Improvements in browser and platform technology was at the core of the first talk I attended. Stefan Zaunseder and Christian Schilcher from GISCAD who have both spent a lot of time researching the best technologies to use to present detailed mapping information via SVG. Should they use a client application or should they use a browser?

From the statistics they presented it appears that we’re now reaching a crossover point where, on smartphone devices, in-browser performance is finally reaching levels that can satisfy an end user. Interestingly enough it matches a lot of my own testing that indicates that the latest mobile cores and the latest browser technologies are now able to offer the end user an enjoyable way to use web-based applications without costing too much in size and battery life. Until now, this just hasn’t been possible.

Again, matching my own smartphone platform tests, it seems that the iPhone 3GS browser is leading the pack on the ARM platform. [As a quick sidenote to that topic I can say that although the ARM-based browsers are getting good, the best of the browsers on the best ARM platforms are still a long way away from the X86-based performance we see in Intel’s ultra mobility platforms. In my own javascript tests I’m seeing 3-5x more javascript performance at the same clock speed between Intel Atom and ARM A8 cores. Stefan, if you’re reading this, check out the Viliv S5!]

The second talk of the day came from Simon Tennant of Buddycloud. The subject quickly went to depths of Android coding that I’m not capable of following but I did pick up on one aspect Power efficiency. I personally have a problem with chatty protocols over 3G but BuddyCloud are using XMPP (as are Google and others) which they say gives them a full day of connected battery life on a regular smartphone. That’s interesting because although I haven’t tested extensively, I’m finding that Skype is an absolute no-no as an always-connected service over 3G. The protocol is effectively a multi-link P2P service and extremely chatty. I hope Skype find a way to improve that. Until then I’ll be looking for clients that use XMPP!

Simon had a nice slide which highlighted 5 tips for developers. Note how important he thinks power management is. I totally agree. Power management must be a core consideration for developers now.

5 tips for Mobile Developers

The third session was from Simon Schoar who has a number of applications in the Android marketplace. He spent a good hour giving tips about what and what not to do when releasing an app. If I ever get into the Android application developer game (and believe me, I did think about it a few times at MDC09!) then I’ll be getting in contact with this guy.

Mobile phone software development is still very much an ARM-based activity. With effectively 100% of smartphones being on the ARM platform it’s hardly surprising but in my talk about device segmentation I bravely (and partly in German for the first time ever) tackled the subject of device segmentation. I tried to highlight the changing crossover point between devices on ARM and Intel ultra mobile platforms and to show how small the current X86 devices have become using a big set of devices I took with me. I also highlighted some applications that I think don’t really fit onto a smartphone very well. Media playback, ebook reading, navigation and web browsing were my main examples and you can see those functions in the image below.

I also highlighted where Intel are moving to, the expected sizing of Moorestown devices and how the Moblin platform could cover everything from segmentationsmartphones to netbooks. When I highlighted the numbers involved I couldn’t help but notice a few people start to make notes! It’s something to think about because as Moorestown and Medfield platforms feed-in and Moblin develops into a mature OS with a quality application delivery and monetisation process, just a  5% penetration into the smartphone / mobile internet and netbook market means many millions of end-user devices! Imagine what the numbers are going to be like if it penetrates further. Intel like to quote a total addressable market of over 400 million devices. ABI research say much the same. Keep the Intel Atom Developer Program in mind, people!

Thanks to all the organisers and sponsors of MDC09. I’m looking forward to speaking to you all again soon.

@Chippy

More MDC09 information can be found here (German, translation.)

Meet:Mobility Podcast – The Apple Tablet


appletabletKicking me back into life after 3 weeks away from my desk is this special Meet:Mobility podcast about the (possible) Apple Tablet.

JKKMobile, Sascha, Warner, Xavier, Ben and Brad provided some really interesting thoughts and commentary on what the device might be like and where it will be targeted. At the end of the podcast I ask them all if they would buy one based on the current rumors and there’s a very very interesting response that tells me that the Apple Tablet is a hugely risky product!

Meet:Mobility Round-Table Podcast – The Apple Tablet | Meet:Mobility.

Image from Apple Insider.

Mobile Microblogging Devices. A List that Doesn’t Include Intel.


Back in Feb, I listed a set of devices that should be high on your list if you’re thinking about mobile microblogging. It included MIDs and UMPCs. As the market for mobile social networking, mobile web search, mobile content creation, location based services and lifestreaming (my rough definition of Mobile Microblogging) gathers steam we’re seeing more and more devices coming into the segment and it’s mainly from the smartphone sector. UMPCs and MIDs aren’t getting a look-in. In fact, in my latest list, below, you won’t find a MID or UMPC.

Smartphones with bigger, higher resolution screens and high-end processors are appearing on the radar almost every week. Smartphone-based mobile software development is increasing too as more and more mobile device application stores tempt developers with easy-to-use, rich SDKs and APIs, a channel that reaches right down to millions of users devices and a good cut of any earnings.

ringoffieWhat’s really interesting about the Mobile Microblogging phenomenon is that very little software development is happening for today’s Intel MIDs, the very devices that were targeted into this segment. Intel have stopped work on the Moblin OS for them and they’re effectively UMPCs. You could even argue that there are no Intel MIDs any more! They are being totally left behind in both software and hardware until Intel push the reset button when Moorestown MIDs with Moblin hit the market. Until then, it’s desktop operating systems for MIDs and UMPCs.

You won’t find an easy-to-use, small-screen, GPS-enabled search service on Windows. You can’t even link Google Maps to a GPS on the browser. Forget the thought of a compass helping with augmented reality, an accelerometer, an FM receiver with RDS or, if you’re into internet photography, a half-decent snapshot camera. There’s no application store either. Only on smartphones will you find the creative software and hardware that is driving the mobile microblogging market and making it exciting, fresh, competitive and, quite frankly, desirable.

Moblin-based MIDs do have a chance as do Maemo 5 based devices but you won’t find any on the market yet so it’s going to take time for the developers to warm to those platforms. Come back in 2010 to discuss that!

Apple and Android have done a lot for the new generation of mobile internet devices and usage scenarios and so it should be no surprise to see smartphones dominating this Mobile Microblogging segment to the point where UMPCs and MIDs don’t get a look-in. UMPCs and Netbooks still have big  advantages for general purpose, day-to-day productive computing but if mobile creativity is your thing, there’s nothing better than the new generation of smartphones.

One could argue that smartphones have grown into the MID segment but for me it was always about usage scenarios rather than device categories. As Intel said, communication, location, entertainment and productivity. It’s a shame that Intel’s MIDs aren’t living up to their own hype yet. (see my recent Moorestown article for thoughts about 2010)

(continued on next page…)

iPhone 3GS – The Most Important MID


product-hero-3g-s

A few minutes after the iphone 3GS announcement yesterday I tweeted that it was still the most important MID out there. Despite some ridiculously lame announcements (MMS and tethering for example) the fact that the processor has been upgraded, that a compass has been added along with video capability, that there’s a turn-by-turn navigation offering and the introduction of a ton of ebooks into the store highlights that it can stretch its wings across nearly all the segments that mobile internet devices should be in. Internet, gaming, photography, communications, ebooks, navigation and media playback.

The fact that it’s capable of all these things (albeit in ‘standard definition’ and with carrier-tied 24month contract) makes it important to watch. Imagine what’s going to happen within the iphone developers ecosystem. The creativity contained within it is incredible and we’re going to see amazing applications, new usage models and a ton of new user-created data.

But…

It’s still not quite the MID most of us are looking for. Keyboard, hi-res screen, 720p recording, hi-def playback, video-out (wasn’t this supposed to be in the new OS?), removable battery, processing power, camera flash, Adobe flash and a general dash of openness are going to be big issues for pro-mobile types and that’s why it doesn’t really challenge devices like the UMID, the S5 or new devices like the Compal KAX-15 or the rumoured Nokia N900. Looking to 2010 and Moorestown/Moblin 2 the iPhone is going to look positively low-def if what’s promised comes true.

It looks like the hardware problems are solved and we could have our ideal MID tomorrow but that software ecosystem is key to gaining a fan-base, developers, word-of-mouth marketing and, quite simply, sales. Moblin and Maemo need to attract some of that creativity otherwise we’re left with some good hardware and a set of basic applications. App stores, stylish hardware, compelling API’s, unique features and attractive brands are a must.  The iPhone may not be the MID that any of us would create in our dreams but it’s still the most important MID out there.

Will Apple really release something drastically different from the iPhone?


Original image from http://factoryjoe.com/blog/2007/11/05/apple-tablet-concept-the-ipad-touch/

Time draws closer to the event in which Apple is rumored to unveil a new, larger, touch oriented device. Let’s call it the iPod Plus (as Chippy coined it) essentially a device based around the concepts of the iPhone/iPod Touch (simple touch navigated software) but with less focus on the phone aspect and more focus on media and web interaction. No one knows for sure yet but people are imagining a small slate style device with a highly touch friendly OS with a screen ranging from 5-8 inch. Being a happy iPhone owner, I’m very excited about the prospect of a new device that could culminate the lessons that Apple learned from the iPhone and use the great part of that experience to power a new media rich device. As I think about what it could mean for the company to release a new device, which would probably have a very different size than the iPhone and also run software that isn’t directly compatible with the iPhone hardware, I wonder if it will really happen the way that it is rumored, considering the hurdles that stand in the way.

Software and Developers

Apple has set off some sort of revolution with their App Store, an application that makes it very simple for users to find useful software for their iPhone/iPod Touch. Since the release of Apple’s App Store, we’ve seen the App Catalog for the upcoming Palm Pre, the Android Market for Android powered devices, the Windows Marketplace for devices running WM 6.5, and the BlackBerry App World for certain BlackBerrys. The concept of an App Store is great for many reasons. The biggest of which are the ease in which users can find and obtain applications and the ease in which developers can distribute their applications. By providing a virtual store for all third party software, Apple makes it easy for developers to focus on creating applications instead of having to make round-about back-ends for activation codes if they wanted to sell their applications. The App Store is an huge draw for developers.

That is apparent as Apple recently announced that the one billionth application was downloaded from the App Store. Just throwing out some rough numbers, let’s say that 50% of the applications downloaded from the App Store were free and that the other 50% cost just $2.99. If 500,000,000 applications have been downloaded at $2.99 each (Apple takes 30% of the price of the app), then you are talking about $448,500,000 of profit directly into Apple’s pocket by doing no more than providing a framework on which developers can reach an audience. Clearly the App Store and the concept of applications is very important to the success of the iPhone/iPod Touch, and I would say that Apple would need to think long and hard before coming out with a new device that would be unlikely to support some 35,000 applications which currently run across the entire iPhone/iPod Touch (gen 1 and 2) line of devices.

If they were considering this, I don’t think that Apple would release a device that is essentially a giant iPhone. More likely it seems that they would release a media rich device using an improved version of the iPhone OS (which is actually based on the full fledged OSX). Given the larger dimension of the device, and the likelihood that it won’t be phone, I think that Apple will have designed a new navigation philosophy and will probably want that experience to translate over to applications. Thus I don’t feel that they could simply port over all of the applications currently available in the App Store. Not only would the existing applications not work without scaling on a higher resoultion screen, but these apps would need to be rebuilt entirely for this new device to be compatible with the improved version of the iPhone OS and to function using the same navigation principals as Apple established with the device, as many apps in the current App Store have a consistent interface design that works to make system-wide finger navigation viable.

By releasing a new device based on different principals of user interaction and making current App Store applications incompatible, Apple would be throwing its current library of 35,000 third-party applications out the window and additionally they would be trying to split their strong base of developers.

As a developer who wants to sell an application, it would be hard for Apple to convince you to start developing for a new device that doesn’t have backward compatibility with the old devices. Any developer would realize that the current audience, which includes anyone with a 1st or 2nd gen iPhone or iPod Touch, would be much larger than a newly released device. And why might someone spend the time developing an application for the newer hardware when the audience would be so much smaller. Sure, eventually the numbers would start to even out, but it would be hard to get the ball rolling and see the same widespread development of applications on the iPod Plus as we’ve seen with current App Store apps.

Apple’s steady strategy for said devices has been based on compatibility. Even while coming out with new generations of the two devices, Apple has made it clear that they want every application in the App Store to be able to run on every generation and model of their ‘touch’ series of devices. Why break the trend now? There is definitely a time to move forward and come up with something new but Apple has seen great success with their current strategy and it might be too early for them to jump to new hardware and thus, new applications that would require that new hardware to function.

Nintendo is a company that works using a similar strategy of backward-compatibility. The company is responsible for one of the most successful handheld game consoles and part of that has to do with the fact that the handheld gaming system can play the same games from the previous handheld game generation released all the way back in 2001. Similarly, Nintendo’s Wii console can play games from the previous generation that was also released in 2001. While the Nintendo Wii definitely isn’t the most powerful of the three current gaming consoles, it is doing better than the other two in sales, partly due to its backward compatibility.

Size and Portability

I’ve recently come to realize how great the iPhone is as a gym companion. Heading to the gym to do some exercise with the iPhone in a holster on the waist has plenty to offer one who is doing various gym activities. Music is the most obvious thing that comes to mind. It couldn’t be easier to put together a playlist and with the included earbuds, you can change tracks easily using the button on the cord without even having to look at the iPhone, one can even answer and hang up calls with the same button and the ringtone comes right over the earbuds. Beyond just listening to music, the iPhone can be great for web consumption when on the stationary bike. Some people like to read a book using the little shelf on the bike, but the iPhone sits there just as well and provides a portal into one’s online life. Its great to be able to exercise while checking twitter, Facebook, Google Reader, etc.

While hunched over and tapping my fingers around on the iPhone’s small screen, I realized how great that the little magazine/book shelf would work with an iPod Plus. Imagine a 7 inch screen sitting flat right there where a book might go and offering a great touch navigated media experience. You could read full web pages and easily flick your way up and down the page to see the contents without having to frequently pinch zoom. Considering more powerful hardware, you could have a nice twitter app running in the background that would notify you of new updates using a Growl style notification system. Sounds great to me, but when I considered that the iPhone simply comes with me to the gym in a holster on my waist, I wondered how I would carry such a device with me.

With a 7 inch screen I don’t think it would be very pocketable. It wouldn’t be the companion style device that could play music for you while lifting. What does one do with a device that sits between the size of a pocketable phone and a notebook? The iPhone is usable while walking because it can be held in one hand an operated, but a device such as that which has been rumored sounds like it would need to sit down on a table and have the attention of both user’s hands in order to be operated. Sound familiar? That’s right, notebook basically needs to be put down on a table and have interaction from both hands to be effectively used, and I don’t think that Apple wants to compete with their own notebook line. Apple hit the sweet spot when coming up with a device that could be used with one hand and slip into the pocket with no problem.

Summing it up

There are certainly a lot of factors that go into the creation of a new device and I’m sure that Apple looks into this stuff with much scrutiny before trying to push a big new product. While I would love to see an iPod Plus device with a large screen that featured a great new interface and the ability to consume media rich content, I think that it is unlikely to see anything radically different from an iPhone. It doesn’t seem likely that Apple would release a device that is more powerful, isn’t compatible with the apps in the current App Store and also sits at a size that competes with the MacBook line of notebooks. What’s more is that Apple doesn’t want to split their developer community, and would have a hard time starting up the wildfire of rapid application development that was part of success of the current ‘touch’ series of devices.

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