Intel Media SDK and OpenCL SDK launched for Windows 8

Posted on 15 August 2012 by

Intel MediaThose of you in the software development industry and looking at Ultrabooks and Windows 8 need to be aware of two updated SDKs. Intel’s Media SDK has reached 2012 R3 status and the SDK for OpenCL Applications has reached 2013 Beta.

Both SDKs are important because they allow software developers to access video and OpenCL-specific hardware in the HD4000 GPU; Part of the Ivy Bridge platform for Ultrabooks. We’ve already seen how important the Media SDK is in video editing on an Ultrabook and rendering and the new OpenCL SDK should bring better graphics performance to your browser. The new updates allow the SDK to use the new Intel HD Driver for Windows 8.

Intel Media SDK 2012 R3

When installed on computers with 3rd Generation Intel Core processors with Intel HD Graphics for Windows 8* OS, this non-conformant OpenCL* 1.2 CPU device works in a platform mixed mode with the conformant OpenCL* 1.1 device available with the Intel HD Graphics 4000/2500.

More information

Video demo with Ryan Tabrah of Intel’s Visual Computing Group

Intel SDK for OpenCL Applications 2013 Beta

From the release notes PDF:

The Intel Media SDK 2012 R3 introduces Microsoft * Windows* 8 and Microsoft
DirectX* 11.1 support while maintaining the API version 1.4.
The whole range of Intel Media SDK sample applications are updated to support
DirectX 11.1 including the addition of specific frame allocator sample.
Also a new Metro style sample application which showcases media files transcoding
with parameter control using Metro design language is introduced.

More information

Video demo with Ryan Tabrah of Intel’s Visual Computing Group

Via Intel

  • Adam

    From the Intel guy video “and the battery lasts forever”… yea, if 4 hours is forever…

    IvyBridge: The Intel platform that shows that Intel STILL somehow just doesn’t get it. -We don’t need more perf; we need more mobility for less money.

    *Sigh* Last hope: Haswell
    Prediction: Intel focuses on BS idle power consumption numbers and make only marginal power consumption increases during actual in-use scenarios.

    Message to Intel: I don’t give a flying @@#$#@$ how long the battery lasts when I’m not using the damn computer! -It’s plugged in then. I care about how long it lasts when I’m actually using it!

    Adam

    • DavidC1

      You are really not understanding what’s going on then. When you are doing something demanding to the CPU, you are bound to have high power usage, something that’s only solvable by a) low power(but really slow) CPU b) bigger battery c) process technology

      The whole point of improving idle power is to benefit those applications that are mostly idle, which is relevant to every non gaming/rendering applications.

      But then, you are probably fine with Atom or even ARM one, so why are you in Ultrabooknews in the first place?

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