As well as learning a lot about Ultrabook sensors and features this week I also learnt a new word. Spelunking might sound like a fetish but apparently it’s about exploring caves! Let’s do a bit of spelunking right now in the cave known as the Ultimate Coder Ultrabook Challenge. In week3 we’re getting down to serious detail.
John Berquist of Soma Games gives us some nice tech details this week. In a 4-minute video you learn that they have a little issue developing for Metro because they’re developing in the Unity environment which doesn’t support that yet. They’re pushing to get early access to a Metro-capable build of Unity though so Metro developers should definitely stay tuned here if Unity is their IDE of choice. John also mentions their choice of monetization strategy (Update: It’s called Gree). I’m assuming their app will be free in the store because they’re looking to charge for extras within the game. Metro doesn’t have an in-app monetization platform? Interesting. Finally in the video there’s talk of a double-tap issue but everything else seems to be progressing well. Expect a development build next week! Full update here.
Shailesh of Clef Software is someone else detailing problems. He’s looking into local storage for his Windows 8 ‘Metro’ app and wanted to progress using SQLite – but he has a problem, it doesn’t work for him. He’s sending a call out via his blog to anyone else that has worked with SQLite and Windows 8 but to avoid being held-up, he’s using an alternative storage method called Local Storage [info.] He’s provided a few coding example for those that are also looking into local app storage. Full update here.
George and Suresh of the Blue Innovations team have once again provided huge amounts of information about their weeks progress. They’ve also opened up a beta program for people interested in the Money Bags app. This app has become a bit more interesting for me this week as have being doing research into some online banking apps for myself. I wonder if MoneyBags could do the job for me? I haven’t tested the beta yet, but I’ll be doing that next week. [The IFA tech trade show is starting here in Europe today and I just took delivery of a Nokia 808 PureView – Some things take priority!] I was interested to read about Intel Smart Connect. It’s a middle ground between always on (AOAC in Windows 8 speak) and fast-resume as while it sleeps it periodically wakes up and connects to the Internet. I‘ve always wanted to see it implemented so reading about iSCT was fasci
nating. I still don’t think it’s right to call it AOAC (which might officially be possible in 2013 with Haswell CPUs) but it’s a great step and I’m glad someone has implemented it into a desktop app. I wonder if this feature is available through Metro apps. More information on touch gestures is provided, information on Intel Rapid Start usage with ‘load on startup,’ more information on design choices and Ultrabook features. Phew! You don’t make a judges life easy do you guys! Full update here.
Lee Bamber of The Game Creators gets deep into code for us this week. He’s using a development tool / extraction layer called App Game Kit [info] which his company developed. There’s a lot of cut, paste and fix going on here and as someone who hasn’t coded in anything other than PHP/HTML for the last ten years, it goes a little above my head! “You also need to add the following string to your C/C++ command options “/FU Platform.winmd /FU Windows.winmd /AI "C:Program Files (x86)Microsoft Visual Studio 11.0VCvcpackages" /AI "$(WindowsSDK_MetadataPath)"”, and the following to your Librarian command options “/force:allowzwobj” says Lee. That’s just what I was about to say, honest. Want to get some serious coding information and watch a timelapse of a 14-hour coding session? His update is here.
So we’re well past the pencil and paper stage now and heading towards a number of Alpha releases for the Ultimate Coder Ultrabook Challenge. Teams have highlighted issues related to sensors and Ultrabook features that I’m sure Intel will take away and work on. My tip for the coders this week, from a judge – not a developer, would be to steal read the list of Ultrabook features from the Blue Innovations team and think about what you could add to your project. As we’re heading towards the half-way point, this is about the only chance the teams will get before the home run.
A note about the developer preview Ultrabook, and touch.
I’ve been using it a lot this week for both laptop and desktop usage and am really starting to enjoy WIndows 8. It will take me weeks, if not months, to get to peak productivity with it’s fun all the way. Many have been asking about the usefulness of touch on an Ultrabook though so I’ve put together a video…which seems to be popular as it’s been viewed nearly 2000 times this week.
Full disclosure – We are being compensated for advertising related to the Ultimate Coder Ultrabook Challenge and to attend an Intel event. We have committed to posting at least once per week on this subject and judging the final applications. All posts are 100% written and edited by Ultrabooknews