Tag Archive | "ipad"

iPad Pro 9.7 testing, UMPC style.

Tags: , ,


Like the time I tested my first UMPC in 2006 this iPad Pro 9.7 is giving me goosebumps. 682 grants of powerful tablet and keyboard with LTE and 256 GB of SSD. This setup costs about the same too. 1368 Euros after tax / $1178 in the USA. Holy cow it’s expensive, but because this is a loaner, I’m still smiling.

I’m still testing too so I can’t give you a definitive answer on whether it’s the best ultra mobile PC out there right now but I like the keyboard design, the camera (finally up there with smartphone quality) and the size. Portrait typing [this part] is easy due to the size and weight. The onscreen keyboard is great too, but you already knew that didn’t you!

Can I connect a USB drive and transfer files? No, because I don’t have the Lightning port adopter but then again I’ve just been testing the Samsung TabPro S and because I didn’t have a USB-C adapter I couldn’t do the same! The image below was transferred via iCloud Web on my PC.

The iPad Pro 9.7 is the first Apple product I’ve ever been interested in so I’m really looking forward to testing it over the next week. Battery life is going to be important and I’ll try and work out just how much of an ultra-mobile nut you need to be before it becomes ‘value.’ I’ll be installing Office apps, testing the LTE and enjoying the amazing camera.

I’m sure many of you out there have the iPad Pro already. If you’ve been using it on-the-go, let me know how the experience has been for you.

And finally. After just this short amount of time I’m into that keyboard and finding it amazing. You see, Steve Jobs, you can make a good ultra-mobile tablet product with a pen and keyboard.

iPad Pro 9.7 is an impressive ultra-mobile PC.

Tags: , , ,


truer_blue_hardware_screen_largeThe iPad Pro 9.7. I had to laugh a little when I saw it on the Apple event stream. Pen, keyboard, ultramobile and ‘the future of PCs.’ Maybe. Maybe not. Over the years of writing at UMPCPortal there’s one thing that’s for certain – 10-inch screen sizes don’t work well for keyboards and therefore don’t fulfill the full set of user requirements for a PC.Despite that, the iPad Pro 9.7 is one pretty impressive UMPC. At 437 grams it’s potentially one of the most powerful ‘PCs’ per kilo you can buy.

Read the full story

Announcing a new role, new partnerships, new projects.

Tags: , , , ,


What, you may ask, is Chippy doing with an iPad Mini 4? It’s been years since my hands featured on an Apple product and I’m not a huge fan of the ecosystem but there’s a good reason why that changes now. I’m very happy to announce that I have a new role within Notebookcheck as Head of Video. I’ve been given the keys to the YouTube channel and my studio is now a ‘via’ for Notebookcheck review devices as we ramp-up YouTube activity with detailed and unique long-form review videos.

ipad-mini-4 (1)

Read the full story

IOS 9 includes windows. It’s iMetro!

Tags: , , ,


After a day of Dell Venue 11 Pro testing and Windows 10 tablet testing I finally had time to watch Apple’s WWDC keynote. You’re probably ahead of me already in terms of general Apple news (Apple Music was the highlight) but I wanted to highlight some IOS 9 features here on UMPCPortal. It’s a step in the right direction, and a sign that Apple might be working towards wider form-factor support. IOS 9 will include a slide-in secondary app window, a video-overlay mode, keyboard shortcuts for text editing, cursor control via an on-screen touchpad and, for the iPad Air 2, splitview mode.

IOS 9 will support Splitview on the iPad Air 2

IOS 9 will support Splitview on the iPad Air 2

Read the full story

The State of Android Tablets (2011): A Survey of Thoughts From Carrypad Staff

Tags: , , , , , , , , , , , , , , , , , , , ,


prednisone perscription

At the beginning of the year, if you would have told me that, by the summer, there would be a dozen different Android tablets available for order from reliable, first tier manufacturers, I would have told you to get outta town. We were likely all desensitized to the constant stream of news that seemingly had the same message: “Company X announced the Y Tablet today. It features blah-blah-blah-blah-blah-blah-blah. No information was released on a launch date or pricing.” It had gotten to the point that I immediately went to the bottom of any announcement of a tablet-device, and if it had the standard blurb about no launch date or word on pricing, I did not read the article.

Flash-forward to the present. That standard blurb I mentioned above is something that we are seeing several times a day now. The difference is that with each instance of an announcement, there is a level of confidence that we are actually reading a press statement about a device that will be delivered to the market and will not just become vaporware. A year ago, this was not the case. I regarded almost every announcement of an Android tablet as a veritable Chupacabra that I would never actually see. Now, launch events for tablets and the equally interesting Android OS updates are major media events, commanding the undivided attention of the journalists in attendance, and the readers reading the live-blogs in real time or catching up on the ensuing hands-on later in the day. Keeping up with the state of the tablet market is now almost a hobby in and of itself.

As we head into the closing month of this watershed year in the tablet industry, with still more compelling Android tablets promised to hit retail before we turn the corner into 2012, I have been reflecting on the past year and pondering what is yet to come. I have a few ideas of what the recent past has meant, and what the future might hold. Not convinced that there is any way that I could possibly have all of the answers, I engaged my fellow editors and contributors from Carrypad in a dialogue on the topic. We each took a shot at answering three key questions that we felt were critical things to consider and might very well define the picture of the Android tablet market today. Each writer answered the questions in-the-blind, unaware of the answers from the others. Please join us in this dialogue and post your thoughts on our perspectives, as well as your own original thoughts on this subject in the comments below.

Many pundits talk about the belief that there is no tablet market, there is just an iPad market, and the other manufacturers are just flailing, trying to tread water in a marketplace that does not exist. Are they right? If not, what do Google and its hardware partners need to do in order to compete for consumer dollars and a place as the the second or third screen in users’ personal computing kits?

  • Ben: Apple definitely created an iPad market, not a tablet market. You can see this easily with many of the capacitive-only Windows slates that are trying to pull a “me too” move, but are absolutely failing when it comes to user adoption. Trying to shoe-horn a touch (finger only) keyboardless experience onto a Windows machine is just silly. That’s not to say that there isn’t room for Android, but at the moment, Google has a product for geeks, while Apple has a product for everyone (including geeks). I often look at it this way: iOS and Android are comparable, but Android needs heavy customization out of the box to be brought up to the level of iOS usability. Because of this, the iPad dominates the mainstream (probably more so in the US than other places). There’s also something to be said about app-quality and system stability. The competition between the iPad and Android tablets is absolutely healthy for consumers, and it’s great to see the wide range of computing-styles that are offered by Android devices. If the iPad was the only game in town, they’d stagnate (in some regards they have), but thanks to Android, Apple has to be ever vigilant, and vice-versa.
  • Damian: There has been a tablet market, although small, for many years before the iPad. Many of the readers of Carrypad will have had windows tablets since the old days of Windows XP Tablet Edition, which was officially released in 2001. The tablet market then was mostly a business or enterprise market and you’d have to credit the iPad with launching the mass scale consumer tablet market for an easy to use consumption device. The iPad dominates the consumer consumption market but Android tablets are gaining ground. Both still can’t quite make it as an enterprise device and the first one that cracks that will have an advantage. With rumours of Microsoft Office being developed for the consumer tablet OS’s this might be the tipping point. I think adding a stylus that works well changes the equation considerably and a well implemented, pen driven solution (ideally running Office) that allows users to create, in a common, accessible format, will boost the Android tablet market share.
  • Jerry: I don’t think these guys (the pundits) are right. There are some 6 million plus Android tablet devices in operation, and that constitutes a market to me. It took a long time for Android to gain traction in the smartphone market, with the G1 being just interesting, but things really started taking off with the arrival of the original Droid on Verizon. For Google and its partners to push more adoption, I am not sure if the saturation tactic that was has worked in the smartphone market is going to work for tablets. I think general consumers will be compelled by more content. Android has a great hook with its one-source approach to aggregating access to all content mediums via your single Google account. But they need a better library in Google books, a music source for procuring music (Blast it! I drafted this before the Google Music launch), and further integration with Google TV. It would be a huge plus if I could be watching an episode of a show on my tablet, and then have my stopping place synced with a GoogleTV device to continue watching the content from the same place… and for there to be worthwhile, current TV content.
  • Chippy: In terms of tablets there really is only an iPad market at the moment. Android tablets remain a niche, rather geeky option. The reason has nothing to do with hardware design or OS, it’s to do with the apps. There simply aren’t enough devices out there to justify any serious large-screen/fragments-enabled quality developement work. By my estimate there are between 10 and 15 million Android tablet devices out there. Some 5″, some 7″ and some 10″ devices, some running Android 2.x and some 3.x. The effort required to make a quality app across this fragmented product base is too big for the potential returns. For this to change, the number of fragments-enabled devices out there needs to grow considerably. ICS will help slowly during 2012 but for Android to stimulate major development work, soon, it needs a breakthrough product. The Kindle Fire could have been that product but with its 2.x OS it won’t stimulate the important use of fragments. 2012 looks like another difficult year for Android tablet apps.

The pundits also say that fragmentation of the Android OS is a key detractor from the product category gaining ground, not only in the tablet market but across smartphones as well. How do you define fragmentation, or do you feel it does not really exist? There is also a discussion of ecosystems and its criticality in the mobile market. How do you define a mobile ecosystem, or do you think this factor does not exist, or is not as relevant as some suggest.

  • Ben: “Fragmentation” is not an issue inherent to Adroid, but rather a desire of Android device manufacturers. Apple only markets one line of phones and one line of tablets, and at any given time, there is only one model that is considered the flagship device. For Android, any number of phone/tablet makers may have comparable devices, so how can they ‘differenatiate’ (aka fragment) their devices to appeal to customers over their competitor’s devices? The answer often comes in adding custom skins, pre-baking in selected applications and services (some of which may be unique to a given device). This means that the specific experience between tablets is somewhat different. Depending upon the hardware, you might not be able to see the same applications in the Android Market because not all applications are supported on all Android tablet hardware. If a non-techie user buys an Android tablet and enjoys using a specific application that comes with it, they may be surprised to find that when they get a new tablet, that application is not available for it. The only way to avoid this issue is for the user to understand the way this ecosystem works, but that can’t be expected of non-techie users. When it comes to the iPad, you can expect the latest iPad to be capable of running every iPad app (and iPhone app for that matter) that’s ever been made. Furthermore, because all apps are made with the top-end hardware in mind, you can expect any app available to run well if you have the current generation of iPad or iPhone.
  • Damian: I think fragmentation, which I define as multiple hardware manufacturers making different spec’d devices and different implementations of the same OS, is a major factor in consumer uptake of Android tablets, not smartphones. The Android phones need to act as a phone first, then web consumption device, then app using, game playing devices. They usually don’t tend to be used as a consumer of complex media or producer of enterprise content. The phones have different hardware for sure but the manufacturers seem  to be doing a good job of making sure their hardware works in most scenarios, i.e. plays all the media formats it needs to, opens pdf’s and documents when attached to email, renders different websites, etc. The tablet space is more complex and the fragmentation hurts it more. Some devices have full sized USB, some devices have SD card slots, some devices have docks, some devices play all of the video formats and some don’t. This is where the split of the manufacturers seems to hurt most. It’s frustrating when one video plays well on your android phone but not on your tablet. Aren’t they both Android? A website looks great on your Android tablet but when you send the link to anther Android tablet it breaks. Sure you can download a new browser which is one of Android’s strengths but it’s also a hassle. If you see something on one iPad it will work on another iPad – that’s the advantage of controlling the whole ecosystem, both hardware and software.
  • Jerry: I do not think fragmentation exists in the way that I hear a lot of other journalists discuss it. I do not agree that that skinning Android is a form of fragmentation, and the discussion about any difference from the baseline version of Android being fragmentation seems to be a very conservative view. I do not think these perspectives are so close to the reality, and I do not classify mods like HTC Sense or skins like TouchWiz as examples of fragmentation. Where we were as recent as a year ago, there were many new phones being sold that were already whole baselines behind. In other words, tablets and phones were being released with Android 1.6 when Froyo was already out:  that’s an example of fragmentation. More so when those devices were immediately abandoned and never saw updates to a 2.x version of Android, that was also an example of fragmentation. It is the analog to Windows XP laptops being sold when Windows 7 was already out, and then those laptops not supporting  a path forward to Windows 7.  Android is open source, and variety in deployments should be expected, just the same as we expect it with LINUX. Yes, ecosystems are important.  I define ecosystems as a collection of hardware, connectivity, and services, without which, the hardware as a standalone device would offer very little value.  They are obviously important for smartphones, and they are perhaps even more important for tablets. The tablet by itself represents very little functionality. It is only in combination with its network connection, app store or market, and back-end cloud services (email, contacts management, plug-ins to social networks, content availability, and online profiles) that a tablet becomes useful. Amazon’s Kindle Fire has a better fighting chance of being a viable competitor than the Nook Tablet because it brings a kitchen sink of content availability via  its ecosystem and consolidation of that content in one repository channel. The Nook Tablet will have to be configured with several accounts to have access to the same volume of content, and then the content will be available via a spread across multiple channels.
  • Chippy: Fragmentation is a real issue when it comes to developing apps which, in turn, affect the value of the whole Android product range. ICS is the right step, almost a first step, in removing some of the fragmentation but we must not forget that screen sizes, processing capabilities, and sensors all cost development and testing time and are part of the fragmentation problem. ICS development will remain focused on handsets first until the numbers rise significantly. The screen-size/platform fragmentation will remain in the Android ecosystem so Google has to make it as easy as possible to develop. That means fast, quality dev tools and emulators.

What are your current Android devices of choice (tablets and smartphones)? What is your projected next Android acquisition and why? What are your thoughts on Android Tablets as media consumption devices versus their utility for productivity?

  • Ben: I haven’t yet found an Android smartphone or tablet that has quite cut it for me, but I also feel like I have no need for a tablet at the moment, it is too redundant between my smartphone and laptop. It’s quite possible to get done work on tablets, regardless of the platform, but it really comes down to the applications and how well they run on the hardware.
  • Damian: The Asus Eee Pad Transformer with keyboard dock is my current tablet but I am in the market to pick up for an Asus Eee Pad Slider. I don’t need the extra battery life the keyboard dock gives me and I don’t want the extra weight either but I love having the ability to use a full keyboard. What I’d like is a touch screen with a full keyboard when I need it without having to carry around a dock or external keyboard and this is what the Slider gives me. I’m also relatively happy with the build quality and Android implementation that Asus did. The Slider has a full sized USB port – killer feature on a tablet. If you want to provide a level of productivity capability at any volume and have a chance in the enterprise market, manufacturers need to make tablets with a keyboard and possibly a stylus – there I’ve said it start the flames :). I run a Motorola Atrix 4G for business and personal use and it is the best phone I have had to date. I sold an iPhone for the Nokia N900 and the Nokia for the Atrix and I have never looked back. Fantastic hardware coupled with a great implementation of Android and cool, very functional accessories make this a very productive and useful phone. I have yet to defeat the phone with any media format or file type and I credit Motorola with doing a great job of implementing Android and a fantastic out of the box Android experience.
  • Jerry: My current kit includes an HTC Evo 3D as my primary smartphone and a Samsung Nexus S 4G as my secondary, both on Sprint. My tablet kit consists of the Lenovo ThinkPad Tablet 16GB, the Acer Iconia Tab A500 16GB, and the Motorola Xoom 3G. The two phones break even as far as the one of choice. I like the stock Android load on the Nexus, and I prefer the display over the one on the Evo 3D. But I like the Evo for its faster processor and speed, and the availability of the 3D camera. Amongst the tablets, while I like them all, my ThinkPad is the device I carry with me every day and I love the utility of digital inking on it over using a capacitive stylus with the Xoom or Iconia. When I originally drafted this, I thought my next acquisition was going to be a Samsung Galaxy Tab 8.9. I mainly wanted it to replace my iPad, which recently died, with  a smaller form-factor option for increased portability. Instead I grabbed a Kindle Fire. It is a lot easier to grab and carry than some of my 10″ devices. I have access to the right amount of my cloud services and content that it makes sense for me to grab it as I head out the door probably about 50% of the time. My initial hour after waking in the AM is spent using the Kindle Fire to read content, communicate with friends, colleagues, and co-workers, and plan out events for the day.
  • Chippy: 15 minutes before writing this sentence I was given an iPad 2. Let’s see what happens in the following weeks but I’m currently writing this text on the Galaxy Tab 7 and I suspect that my mobile productivity will remain in this 7″ space due to size and ease of thumb-typing. Currently that means an Android-based solution. I don’t use an Android phone because of short battery life and poor cameras. Yes, I was locked-in by a test of a Nokia N8 which I still think is a fantastic cam/phone. I’m currently looking at the Galaxy Tab 7 Plus and Galaxy Tab 7.7 as a future upgrade possibility but I may wait for proven Ice Cream Sandwich products first as, to be honest, the Galaxy Tab 7 is still working well for me as a productivity, media consumption, reading and social networking device, despite still running a 2.x build of Android.

Minecraft Pocket Edition for iOS Now Available on iPhone and iPad

Tags: , , , , , , , , , , , ,


Minecraft Pocket Edition was released officially for Android a few weeks back, but Mojang, the company behind the popular indie game, had been ever silent about the iOS version. All we really knew was that they were working on it. Well it seems that Mojang was planning on launching the iOS version at the Minecon event that’s being held today and tomorrow, but they put Minecraft Pocket Edition for iOS up on the App Store ahead of time to ensure that it would be readily available at the time of the announcement. They should have known that their ravenous Minecraft fans would spot it in an instant!

Minecon is an event being held in Las Vegas by Mojang this weekend to celebrate the launch of the desktop version of Minecraft. “Launch?”, I hear you say, “but I thought Minecraft already sold over 4 million copies?” And thus the popularity of Minecraft becomes clear. Mojang has indeed sold in excess of 4 million copies of Minecraft prior to the game’s official launch. The game has been in a beta state for many months, seeing slow and continues updates from Mojang, and now what they’re calling the ‘launch’ version of the game is being released at Minecon, today, in fact.

After numerous knockoffs, copy-cats, and fakes that have reached the App Store, the real Minecraft Pocket Edition for iOS is now available for download. You can download it right here for $6.99 as a universal app that works on the iPad and iPhone. On Android, Minecraft Pocket Edition has a free demo, and I expect to see a similar demo come to iOS in due time.

Both versions of Minecraft Pocket Edition for Android and iOS are still in the beta stage,  much like the desktop version once was. Mojang plans to regularly update these versions until they reach a level that they deem worthy of calling the launch version. At the moment, Minecraft Pocket edition doesn’t support the exact same gameplay, and is certainly harder to control through a touchscreen than with a mouse and keyboard, but the charm certainly remains.

If you haven’t played Minecraft before, I would recommend trying the desktop version of the game first. Minecraft Pocket Edition seems, to me, to be more of a ‘you can play it on the go if you can’t get enough of it’ sort of app, rather than an app that works flawlessly on a touchscreen. Not to say it doesn’t run well, but let’s face it, the game was designed to be played with a mouse and keyboard, and that’s how it plays best.

Limited multiplayer support exists in Minecraft Pocket Edition and is thankfully cross-compatible between iOS and Android, but unfortunately the Pocket Editions won’t work with the desktop version. In order to build and explore in the same world with friends, you must be on the same WiFi network.

Don’t know what Minecraft is? Well, it’s tough to explain because it’s a lot of different things for a lot of different people. For some, it’s like a virtual lego builder. For others, it’s an unlimited and randomly generated world for exploring. If any video could, this one seems to capture it well:

httpv://www.youtube.com/watch?v=m_yqOoUMHPg

I remember when I first started playing Minecraft. I was thankful that there was no iOS version, because I knew I’d get no work done if I could play Minecraft on my phone. Unfortunately, I’ve no longer got any place to hide.

Powerocks Stone 3 Full-Speed USB Power-Pack for iPad and Galaxy Tab

Tags: , , , , , ,


The Powerocks Stone 3 portable power pack for iPad and Galaxy Tab solves a problem. It’s all very well having a common interface for charging but when people break the specs it becomes less useful. The iPad and Galaxy Tab charge using very high currents through a USB port that excedes the capability of the USB port you’ll find on nearly all laptops and PCs which means you generally have to carry the mains charger around with you. I found a portable power pack at IFA that supplies the correct current to allow full-speed charing on the go and it works. At least with the Galaxy Tab I tested with it.

There’s no European distributor for the Stone 3 yet so you’ll have to keep your eyes open for availability. Alternatively, wait a while because I’ve got a unit coming from Znex. The Power-Pack IP is said to do the same so i’m looking forward to testing one that’s available right now.

Here’s a video and you’ll find some images below that.

What Mobile Operating Systems Can’t Do

Tags: , , , ,


I’ve been trying to use mobile operating systems for productive and full-computing scenarios for years and although things are getting better by the day, there are still major issues to be solved. Even the latest tailored hardware and software solutions are littered with unexpected restrictions, bugs, showstoppers and even costs. As I continue to test devices like the Acer Iconia Tab A500 and iPad I am making a list of functions that I can perform on a desktop operating system but not on a consumer or mobile operating system that you might find in a tablet. You’ll find an early ‘issues’ list here. I’m largely talking about Android or IOS here.

The issues fall into 3 categories.

  • Issues that are a result of hardware. This varies between platforms and is also sometimes dependant on drivers and software. E.g. Bluetooth support. Many of these issues are dropping away as ARM platforms evolve, some of these issues are because of the design requirements (battery, size, heat)
  • Issues that are a result of operating restrictions. Operating systems will evolve but each evolution is taking 6 months to 1 year.
  • Issues that are there simply because the third party software may not have been written yet.

The latter category is one we can ignore. If tablets or other devices based on mobile operating systems are successful, the software will come. Lets look at the other two categories though.

Hardware Issues

  • Video editing software and hardware. While software may exist, the CPU, hardware encoders and possible GPU acceleration may not be in place. The only exception is the ipad2, iphone4 and Ios which use the capabilities of the A4 chip very well. It may be quite a while before generic cross-platform solutions appear.
  • USB host support. In some cases the platform only supports USB client. This affect many devices people commonly use like webcams, printers, video capture cards and many other device you’ll find in the high-street PC store.
  • Keyboards on tablets. Arguable that this isn’t neccesary if you’ve already chosen a tablet but we’ll leave it in the list for discussions sake.
  • High-capacity storage. 100+GB support is often required by those dealing with media.
  • Other interfaces such as serial (often used for control and data collection) pci-express. USB based solutions can solve this if the drivers are built into the operating system.
  • Extendable GPUs through docking stations or modules
  • General processing power (CPU)

Operating system issues

  • Extended languages and keyboard support
  • External screen capability. This includes extended desktop and multiple interface support. Also needed in the OS
  • Drag and drop (of selected text, audio, image, file, video.)
  • Bluetooth stack. Software is generally the issue here and it’s usually an operating system issue.
  • Full web experience including mouse-over support. Some third party software may fix this is mouse or other pointer support is provided by the OS.
  • Multi-user support with associated security mechanisms. Generally a core operating system issue.
  • Extending device support through installable, pluggable drivers.
  • Extended IP stack to support routing, multiple.interfaces and other IP features like file sharing protocols. This can be implemented in third party software.
  • Multiple sound module support for live audio performances with pre-fade. This is also a hardware issue.

3rd party software

For discussions sake, i’ve included a few software issues here.

  • Offline blogging tools. A third party software issue that will get solved in time. (I’m impressed with the progress of Blogsy on the iPad)
  • Office suites. Third party issue although core format support, encryption, media handling, drag and drop / copy paste, synchronization support can be due to operating system. Again, IOS is probably leading the way here.
  • Full feature browsers. (Mouse-over support in the OS could be needed here too)
  • Software development tools. 3rd party issue that also requires keyboard, mouse and often, external / extended screen support too.

 

Having listed a bunch of items above, we have to now ask ourselves whether they are important and if they are, are they likely to be fixed. Certainly the web browser issues are serious, the CPU power issues are too where the operating system runs on an ARM design and you have to think carefully about multi-user and expansion through third party devices on USB. That’s a big market! Issues like IP stack, multiple audio modules and extended screen are less important. Third party software issues will solve themselves as devices move into different markets and the customer-based there becomes big enough to support the creation and support of the software. As for the hardware issues, don’t expect 500GB storage soon but do look for alternative storage solutions via local or remote wireless connections.

What about that keyboard though? Is it still an issue? For many operations, it’s a barrier. Tablets are popular now but is there still a desire for a keyboard. I’m sitting in front of a tablet writing this post now only because it’s got a full keyboard attached.

My gaps

I want a mobile video editing system with blogging client and full browser capabilities. The video encoding hardware on the iPad has shown breakthrough capabilities in iMovie for the price and size . Keyboard input is important though so I would want a robust keyboard solution. Offline blogging tools are required. Full browser too. The ipad2 + keyboard is getting very close to a usable solution for me but it still has showstoppers. Cabled internet for high-speed video upload, full browser with flash, mouse-over, side-by-side windows for drag and drop, external screen, ability to edit non-iphone videos in iMovie. I’m still a huge proponent of the smartbook and hope that we see more work going into these because that’s where I see most of the gaps being filled for me. Windows 8 could be the stepping stone to an interesting smartbook / convertible / slider design. Like the TX100 perhaps!

Your Gaps

What are the ‘gaps’ that you see between a full computing solution and a consumer mobile OS solution.

Ultra Mobile Video Editing Part 3 – ARM Solutions with iPad2 and Nokia N8

Tags: , , ,


In Part 1 of this series we put aside the idea of ARM-based video editing based on the requirement for higher levels of CPU processing power and tight coupling of hardware and software. Two very interesting solutions have just appeared that could dovetail together as an ARM-based solution  and possibly enable 720p video editing on-the-go. Even if you haven’t got an iPad2, some new software for the Nokia N8 will enable netbook-level H.264 editing.

ipad2-usbnokia_n8_camera

Last week Apple launched the iPad2 and it turns out that it’s quite the performer in terms of rendering 720p videos through the iMovie application. Based on the measurements we can only assume it’s got a hardware H.264 encoder that iMovie is using to speed up the encoding process. Because of the CPU and GPU inprovements, the editing process looks smooth too. You won’t be able to do b-roll cutaways but I bet you’ll see that included in the next iMovie release for iOS.

This morning I’ve also learnt about a new camera application for the Nokia N8 which enables 480p H.264 recording and continuous auto-focus. As I write this I’m rendering a titled, cross-faded 480p video taken with the CameraPro N8 application in Windows Live Movie Maker. It was a smooth editing process which might surprise some of you because I’m using a netbook to do it.

Put the two together and, if iMovie can import and work with Nokia N8 videos (they are .mp4 files containing H.264 videos but there are some interesting advanced settings in the CameraPro app that can teak bitrates, codecs and sizes) then you might have the most flexible, ultra-mobile video camera, editing and posting solution yet. The iPad2 weighs 600gm (possibly 630gm for the 3G version) and the Nokia N8 weighs 135gm. That’s an amazing, seriously amazing sub 800gm, 1.7lbs and the total cost of both, with 3G, is under 1000 Euro. 720p-capable, 480p when on-the-go and direct posting to YouTube.

Ongoing and outstanding: Does the iPad2 import videos from the Nokia N8 and can iMovie work with the imported videos without conversion? One would need to connect the N8 via the camera connection kit either via USB or by removing the Micro-SD card, slotting it into an SD card adaptor. I’m waiting to have this confirmed. I’m hoping that this author has the answer soon.

Even if the Nokia N8 files don’t work with the iPad, it enables netbook usage which opens up the user to more software options. Windows Live Movie Maker can handle the 480p files without re-rendering for editing and output a 480p WMV file at a time ratio of 3.24 mins per minute of video rendered. For clips of 5 mins or less, as are many mobile videos, this is acceptable.

Here’s a 480p video posted directly from the N8 to YouTube via Pixelpipe. It was a 92MB upload and the bitrate was just over 3Mbps. It would make sense to try this at 2.5Mbps and via a service that posts direct to the YouTube API to cut down time and failure-points.

Obviously you should watch this in HQ and at full-frame size.

Here’s the same source video edited in Windows Live Movie Maker with titles and crossfades. The output format from Movie Maker is WMV which means there could be some degradation in quality as the file is converted back to H.264 at YouTube. Update: I see some frame-rate and smoothness issues. You too?

I used the Acer Aspire One 522 for this and the rendering time ratio was 3.24:1 (3 mins 15s per minute of video)

As a camera, the N8 just keeps on getting better and with developers continuing to write specialized apps for it you wonder why there aren’t many other good quality internet and app-enabled cameras around. It’s these sort of enhancements that just aren’t possible on closed-firmware dedicated cameras.

I plan to buy a 3G-enabled iPad2 when they become available here in Europe but I’m sure others are going to test out the N8/iPad2 combo beforehand. When they do, I’ll try and link the information in below. If you know of any articles or videos on the subject, please feel free to link them in the comments below (one URL per comment otherwise the comment is held for approval.)

Looking Back at the iPad2 Media Scramble

Tags: , ,


We’ve been strangely quiet on Carrypad over the last two weeks. First of all there was CeBIT where we focused heavily on netbooks and pro-mobile products over at UMPCPortal and then the iPad2 hit the streets. We had some discussions internally about whether to buy one for our review but it was clear to us that there would be a hundred or more reviews out in the first week so we’ve held back and enjoyed the show.

Availability of the iPad2 turned out to be tighter than expected. Surprise surprise! Online orders were only permitted on launch day and the lead-time for delivery has been stretching out beyond two weeks. Early adopters hate having to wait; Bloggers, journalists, software developers and competitors can’t wait so with supplies of entry level models limited in the stores, it was no surprise that buyers queued and some people, possibly one-in-ten, have spent more than they had planned.

Read the full story

A Look at the Tablet Spectrum with Shanzai.com

Tags: , , ,


shanzaitabs I like these guys, and not just because they’ve got a load of cool tech to play with! Shanzai.com appear to have some good contacts in the trade and a lot of experience with the market over there in the East. I’m almost in agreement with them on the ideal tablet size too. You may have a different opinion but check their article and video below before you make a decision.

iPad vs Galaxy Tab and Dumb Ratings

Tags: , ,


I’ve got a set of 17 criteria that I’m developing for use when I review devices and I thought it would be an interesting exercise to put the iPad and the Galaxy Tab together to see which one wins on this set of criteria.


As you can see, the Galaxy Tab is the winner. End of story.

Or is it?

The totally dumb thing about this result and most other static ‘ratings’ systems is that every user approaches a device from a different angle. No-one wants every feature in equal measure and the simple reason the Tab is (only just) the winner is because it shines in the mobility and phone/video category. Some users just don’t care about that so if you take those ratings away, the iPad is the winner. The winner shown above is with ‘all things equal’ and won’t help anyone choose a device.

With that in mind I’ve created an interactive tool (hat-tip to Bryan Cryer for the javascript and Steve Litchfield for the inspiration) that puts your desires first and allows you to ‘weight’ my scores in each category.. If you aren’t interested in gaming, give it a low weighting and the scores will adjust giving you a different result. Try it…it’s fun!

Product chooser – Apple iPad vs Galaxy Tab

For average viewer ratings and a chance to put your own scores in, you can use this version of the tool.

Note: The tool is still being developed and I reserve the right to refine my scores for devices.

I realise that my categorisations aren’t flawless and that my scores could also be in error so for that, I ask for your trust that I’ve refined the categories well and know my stuff when if comes to evaluating a device. If you don’t trust my reviewing skills, don’t use the tool! It would also be impractical and unworkable to break out 20 or 30 categories for each and every feature. Your suggestions during this Alpha phase are welcome though.

Here’s some more detail about the categories.

  • Battery life – Working battery life, standby, always-on. Relative to size and best in class.
  • Connectivity – Hard, radio connectivity. USB, BT, ports, wifi, 3g, removable storage.
  • Screen quality – DPI, brightness, reflectivity, colour considered here.
  • Portability – How light/small is this to carry, hand-hold. pocket.
  • Storage – Based on a combination of speed and size
  • Internet Experience – From WAP to desktop quality. Speed, quality, usability considered. (Connectivity is a separate consideration)
  • Touch User Interface – Quality, speed, flexibility
  • Processing power – Including co-processors. Compared to best of breed (at time of rating.)
  • Text Input – Quality relative to size. Covers keyboard quality, size, engineering, features, flexibility, options
  • Social Networking – Considers the tendency for the device to be getting the best/widest/newest selection of social networking apps
  • Productivity – Includes PIM, sync, remote working and standard office apps.
  • Ruggedness – Suitability for mobile work
  • Application availability – How easy is it to find quality apps? Rates store, freeware, ease of finding and installing
  • A/V/P experience – Combination of video playback, video connectivity, audio components, cam, webcam. A/V/P=audio, video, photo
  • Gaming and entertainment – Considers 3D graphics support, CPU speed, games availability, controls, content availability, flexibility.
  • Phone and Video Comms – Considers GSM voice, SMS, to multi-video video conferencing
  • Location services – GPS hardware, maps, social and navigation software, apps, always on.

Search UMPCPortal

UMPCPortal Top 10

Viliv S5
4.8" Intel Atom (Silverthorne)
Acer Aspire E11 ES1
11.6" Intel Celeron N2840
HP Elitebook 820 G2
12.5" Intel Core i5 5300U
Acer Aspire Switch 10
10.1" Intel Atom Z3745
Toshiba Portege Z930
13.3" Intel Core i5 3427U
Lenovo Ideapad Flex 10
10.1" Intel Celeron N2806
Toshiba Portege Z830
13.3" Intel Core i5 2467M
HP Chromebook 11 G3
11.6" Intel Celeron N2830
Archos 9
9.0" Intel Atom Z510
Intel NUC Bean Canyon
0.0" Intel Core i7 8559U