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Verizon’s Phone Leak, Visualized. Galaxy Tab 4G Coming in November (but which one?), Among Other LTE Devices


IGN managed to get a hold of what their source claims is an internal document listing launch dates for 14 upcoming devices. Swing by IGN to see the original document, but also hang here to see that I’ve taken the information and plotted it on a handy timeline for you (I am a visual person, after all). Be sure to click to bigify:

verizon phone leak

Among the devices listed are the Motorola Droid Bionic (I accidentally didn’t note it as being 4G), which has seen a number of delays, and the Motorola Xoom 4G upgrade, both of which we had already heard were coming in September, so corroboration makes this leak seem quite legit.

According to the leak, Verizon is set to add five additional 4G LTE devices to their shelves that weren’t part of their initial 4G lineup. Those devices include:

  • Samsung Stratosphere
  • Blackberry Curve 9370
  • HTC Vigor
  • LG Revolution 2
  • Samsung Galaxy Tab 4G

The Droid Bionic and Xoom were part of Verizon’s early 4G lineup, so we already knew they were coming down the line. The ones listed above, however, are mostly new.

I say mostly because we’ve been eyeing the Galaxy Tab 4G which, at first, was announced as a 4G version of the original Galaxy Tab 7, but it may end up being the Galaxy Tab 8.9, instead. Verizon had it listed as the “P8” on the leaked chart, but it is unclear exactly what that means. Whichever form it comes in, the leak tells us that it’ll be happening sometime in November.

The HTC Vigor is specifically designated as being a replacement for the HTC Thunderbolt which was Verizon’s very first 4G device. Similarly, the Revolution 2 is going to replace the… wait for it… Revolution (bet you didn’t see that one coming!), which I’m hoping will provide better battery life, faster charging, and better standby than the original.

The Blackberry PlayBook is also listed on the leaked list, but its launch date is listed as “TBD”.

What’s obviously missing here is any information regarding the iPhone 5 or iPad 3, but any information regarding those devices is unlikely to be known outside of Apple until they announce it publicly. Still, that doesn’t stop us from speculating.

If all of this turns out to be true, Verizon has a powerful pre-holiday lineup; I can only hope that the other major carriers have such an exciting group of devices ready to go!

via: The Droid Guy

source: IGN Gear

Verizon Announces Samsung Galaxy Tab 10.1 4G Pricing and Availability; Galaxy Tab 7” 4G Still Nowhere in Sight


galaxy tab 10.1Today Verizon has announced that the 4G LTE version of the Samsung Galaxy Tab 10.1” will be available in two colors starting on July 28th, with prices beginning at $529. It’s been nearly 7 months since Samsung and Verizon announced a 4G version of the Samsung Galaxy Tab 7” back at CES and yet information regarding its availability have yet to materialize.

The 8.6mm thick Galaxy Tab 10.1 will be available for purchase in stores and online directly from Verizon. There are two colors to choose from – metallic grey or glossy white. Two memory options are available: 16GB and 32GB for $529 and $629 respectively, which undercuts the 3G iPad 2 by $100 for both capacities. Verizon says that the 4G connection built into the Galaxy Tab 10.1 will provide download speeds of 5-12 Mbps and upload speeds of 2-5 Mbps and the device will fall back to a 3G CDMA connection when not in range of 4G.

You can find full specifications, links, photos, and more for the Galaxy Tab 10.1 at the tracking page in our device database.

That’s fine and dandy, but the question remains: where the heck is the 4G Galaxy Tab 7?!

Back in January, Verizon and Samsung announced the 4G Galaxy Tab 7 on stage in front of the press at CES. We wrote with excitement about the 4G version of the device which would also include a faster CPU and a better camera. Seven months later, the device still hasn’t received an official launch date or pricing.

Perhaps Samsung decided to drop the 4G Galaxy Tab 7 in favor of the Galaxy Tab 8.9? Or maybe they’re still working on updating the famed device with a dual-core CPU instead of just bumping the clock speed?

I’ve reached out to both Samsung and Verizon and they won’t share any info not already made available in the press release that went out 7 months ago. I just hope no one has been waiting this long to buy a 4G Galaxy Tab 7”… their devotion may leave them disappointed.

LG Revolution Full Review


DSC_5161Verizon is well on the way launching all 6 of the initial 4G devices on their roadmap. First was the HTC Thunderbolt, then the Samsung Droid Charge, and now LG’s Revolution. I was expecting the LG Revolution to represent a lesser performing and lower cost entry into the 4G-equipped phone sector though it’s actually priced up there with the others, but also performing better than I had expected.

Hardware Tour:

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Specs:

  • Snapdragon CPU @ 1GHz
  • 368MB of RAM
  • 4.3 inch capacitive touchscreen @ 800×480
  • Android 2.2.2 with Bing search and custom skinning
  • 16GB memory stick included
  • 4G LTE data connectivity
  • 5MP rear-facing camera with flash (720p HD recording)
  • 1.3MP front-facing camera
  • WiFi b/g/n & Bluetooth 3.0
  • 6.06 oz. (5.03 inchx2.64 inchx0.52 inch)

When Will Apple Jump on the 4G Bandwagon?


4gWe’re not into Apple rumors here at Carrypad, but what we are into is informed speculation. Join us for some healthy analysis about when and how Apple will make the move to 4G.

Based on Apple’s Q3 sales figures that were just released today, it’s clear that Apple is doing extremely well, even without a single 4G product in its stables.

This is interesting because 4G is one of the only areas where the iPhone and iPad are behind, rather than being ahead of, or at least on-par with, the competition.

For all intents and purposes, let’s consider HSPA+, LTE, and WiMax all ‘4G’ networks, as they’re all capable of delivering speeds that are well beyond earlier 3G connections.

The Competition

Verizon has now launched three 4G (LTE) smartphones, and is poised to launch at least one more (the Droid Bionic) toward the end of this summer. They also have the 4G enabled Samsung Galaxy Tab 10.1, as well as the Motorola Xoom which is supposedly going to be the recipient of a 4G hardware upgrade at some point. Additionally, they’ve got a 4G MiFi wireless hotspot and 4G USB modem. [See this article for a roadmap of Verizon’s upcoming 4G smartphones and devices].

AT&T has three 4G (HSPA+) smartphones currently launched, along with a 4G USB modem.

Sprint has fourteen 4G (WiMax) devices available. They’ve got smartphones, tablets, laptops, mobile hotspots, and USB modems. Though WiMax technically has the capability to support 4G speeds, the research I’ve done has indicated that Sprint’s WiMax is sorely lacking in speed, but I’m still putting it on the list because the tech that supports high speeds is already in place in these devices.

T-Mobile has claims to have twelve 4G (HSPA+) devices. They have 7 smartphones, 2 tablets, 2 USB modems, and a mobile hotspot.

What Form Will Apple 4G Come In?

Because Apple currently makes iPhone 4 and iPad 2 models for both AT&T Verizon, it holds that we’ll continue to see those two carriers supported for upcoming tablets and smartphones from Apple.

For the short term, AT&T is relying on HSPA+ to provide 4G speeds to its line of HSPA+ equipped phones; the company often sticks ‘4G’ to the end of the phone’s name to indicate the additional speed (even if some don’t consider HSPA+ to be ‘4G’ from a technical standpoint). In the long term, AT&T is planning on moving in the LTE direction starting this year.

Verizon jumped directly to 4G in the form of LTE, and they seem to have the best 4G speeds so far.

With the two currently supported carriers either already using LTE or eventually moving to LTE, my best guess is that Apple’s first 4G devices will be LTE compatible rather than WiMax or HSPA+, though as you’ll see below, we might end up with a combination of these.

Why Doesn’t Apple Already Have 4G When Others Do?

The technology for Apple to launch their devices with 4G exists, but I believe two factors have held Apple back so far.

Coverage
It doesn’t make sense for Apple to fork over additional money for 4G chipsets if the coverage isn’t already there. If Apple launched a 4G (LTE) iPhone 4 when it announced the Verizon iPhone back in January, it wouldn’t have had a big demographic to sell to because a relatively small number of areas where covered at the time. Passing on the price of 4G hardware to all customers, when only a small portion are actually in 4G covered areas, wouldn’t be good for Apple’s bottom line. It made more sense for them to keep the price attractive until 4G LTE sees widespread coverage.

Battery Life
Battery life on existing 4G LTE devices is still much shorter than 3G devices. I’ve been using the HTC Thunderbolt and LG Revolution and both 4G equipped devices from Verizon have had a hard time providing me with usable all day battery life. Battery life is a major concern for Apple, and I know that they aren’t willing to release a device without all day battery life under typical use.

With every release of the iPhone, Apple has increased performance and battery life. Releasing a 4G iPhone before the technology can come down to a reasonable power consumption level wouldn’t be acceptable for Apple.

When Will it Happen?

The real question is not if, but when. Apple has been wildly successful with the iPhone and iPad, even though the market is already brimming with 4G devices, but that won’t last forever.

Ideally, Apple would launch a 4G iPhone and 4G iPad when the two above factors, coverage and battery life, align. Unfortunately, Apple is now being pressured by all of the other 4G devices on the market.

Verizon’s 4G LTE forecast indicates that they hope to have their entire 3G network area covered with 4G LTE coverage by 2013.

AT&T is launching its first 4G LTE coverage areas this year, but the rollout is going to take time, and they’ll most likely be lagging behind Verizon in 4G LTE coverage in 2013.

The iPhone 5 is expected to be released in 2011, and the iPad 3 likely won’t come until 2012. In terms of coverage, the time is not ideal for Apple to launch a 4G iPhone 5 or 4G iPad 3.

I think that Apple would rather wait for two more product generations before releasing 4G devices (so that power consumption can come down and coverage can increase), which would mean 4G LTE compatibility with the iPhone 6 and iPad 4, but I doubt that they can wait that long.

An interim HSPA+ iPhone 5 might be more practical for Apple, but it would leave Verizon users in the rain as Verizon has no HSPA+ infrastructure.

A compromise could be for Apple to release a 4G (LTE) iPhone 5 on Verizon and a 4G (HSPA+) iPhone 5 on AT&T. I would expect that release in 2011, but the iPad 3 will likely not be released until 2012. At that time, LTE network coverage should be more favorable for AT&T, and Apple may launch a 4G (LTE) iPad 3 for both networks, then eventually bring LTE to their AT&T iPhone offering with the release of the iPhone 6 in 2012. This is a bit confusing in text, so I’ve put together a timeline (apologies if the large timeline runs off the screen on mobile browsers!):

apple 4g timeline

Some might see the release of a separate HSPA+ and LTE iPhone 5 and iPad 3 as unlikely, but it should be considered as Apple currently has two separate versions of the iPhone 4 and iPad 2, one for AT&T’s HSPA 3G network, and one for Verizon’s EVDO 3G network.

Though the LTE coverage is not quite optimal for the upcoming iPhone 5, Apple can’t ignore 4G as it’s starting to be expected from the latest phones (and every major US carrier is pushing the buzz word like their life depends on it). I can’t see Apple releasing the iPhone 5 without 4G, whether that be HSPA+ or LTE.

I would certainly reconsider purchasing the next iPhone if they release it without some form of 4G. How about our readers does 4G availability influence your smartphone purchasing decisions?

HTC Thunderbolt Testing Notes and Camera Quick-test


IMG_5414If you’ll recall, the HTC Thunderbolt was released as Verizon’s first phone compatible with their 4G LTE network, which provided impressive speeds which are even capable of functioning as a high-end gaming connection for consoles. Beyond the impressive 4G speeds, the phone has HTC’s hallmark build-quality, a good camera, and a great kickstand to boot.

The HTC Sense overlay that takes place of the default Android interface is liked by some, but hated by others. While I don’t hate Sense, I will say that I lean more toward the latter group. Not that I don’t see the value in HTC Sense, they’ve actually build an impressive number of widgets and mini-applications for users to choose from, but I tend to prefer multi-platform solutions (and official ones at that), so that I don’t have to wait for a company like HTC to get around to updating their software to take advantage of updates to Twitter, Facebook, etc. I spoke a bit more about HTC Sense in my HTC Thunderbolt overview video.

Because the Thunderbolt has been on the market for some time, I’m going to give you a quick rundown of notes that I’ve taken during testing, rather than a full fledged review. If you’re looking for a formal review, the folks over at Laptop Magazine have a great one waiting for you.

Notes

  • Haptic feedback motor can’t keep up if you type too quickly, the motor won’t be able to vibrate the phone as quickly as you type, this makes it feel as though the phone is dropping key presses when it’s really not.
  • Custom skinning (HTC Sense) is visually clunky, especially in the People (contacts) application
  • Twitter for HTC Sense is a nightmare the widget for the homescreen is called ‘Twitter for HTC Sense’ but the corresponding app is called ‘Peep’ in the application screen; the DM section of which inexplicably doesn’t tell you who sent you the DM, or even the time that it was sent (looks to be a bug). The widget that interacts with Peep shows, at most, three tweets, and has no indication of what tweets have arrived since the last time you checked. You can’t directly click on anything within the tweets of the widget, such as a username or link, instead you have to click the tweet in the widget which launches Peep, then you can go ahead and click on the link or the username.
  • The ‘dismiss keyboard’ button is where the number pad toggle or shift key usually is on other handsets annoying!
  • The lock button on the Thunderbolt is too small and too flush with the top of the phone. It’s a little bit hard to find with the finger and the feedback should be better.
  • HTC has included a cursor handle to make it easier to move the cursor around in text which is tremendously frustrating to do without such a handle. Thanks to HTC for adding this as it doesn’t get officially implemented into Android until 2.3 (Thunderbolt is running 2.2). It’s oddly inconsistent though; you can tap in the text field to evoke the handle, but if you hold your finger, a small magnifier will pop up and move with you as you move the cursor. It almost seems like they tasked two people to come up with a solution for cursor selection then accidentally implemented both.
  • When looking from a high angle, there is backlight leakage at the bottom of the LCD screen, and at two small points under the capacitive buttons.

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  • SMS doesn’t vibrate the phone by default which seems a bit silly (dig through the settings and you can fix this)
  • Thanks to HTC Sense, many of the default icons have been changed visually for no reason that I can think of, other than to be different, which isn’t a good thing if you are trying to cater to users who are already familiar with Android (perhaps they are going for people already familiar with Sense?).
  • I may rag on HTC Sense a good deal, but if you like to customize your phone, it has a number of great themes and options to do so.
  • Between the keyboard and the predictive input pop-up, little room is left for what you’re actually looking at on the screen.
  • The space bar on the landscape keyboard is off-center which causes me to hit the period key frequently when I meant to hit the space bar.
  • The Thunderbolt’s kickstand is top-notch and springs up and down with satisfaction. As a bonus, it also holds the phone up in portrait mode which is great for video calling. Sadly, HTC missed a golden opportunity with the stand. They should have placed the micro-USB port on the bottom of the device so that it could sit in landscape with the stand and be an excellent bedside alarm clock/info center while charging. Unfortunately they placed the micro-USB connector on the ‘bottom’ of the phone when the stand holds it in landscape, which blocks the micro-USB port.

IMG_5418

IMG_5422IMG_5420

  • HTC added four arrow keys to the already clunky keyboard which take up lots of space and I’ve never desired to use them.
  • You can calibrate the keyboard for a better typing experience, which is something that I haven’t seen any other phone manufacturer allow you to do (it’s unclear whether or not this calibration affects keyboard input only, or all touch input {I would hope the latter}). After calibration, typing on the Thunderbolt’s keyboard is a better experience than most Android phones. Unfortunately this advantage is counteracted by the fact that the Thunderbolt’s screen is overly sensitive. It’s quite easy to press a key by holding your finder near the screen without actually touching it (and issue I’ve found on other devices as well). This means that accidental key presses can (and likely will) occur during fast typing.
  • At 4.3 inch the screen is too large in my opinion, especially when asked to reach all the way up to the status bar for notifications, then all the way down to the capacitive buttons.

Camera

In my review of the Nexus S, I noted the following about the device’s camera:

What you see is not what you get. It’s very hard to visualize exactly how your photo will turn out after you press the capture button. Pictures are often suddenly brightened after you hit the capture button. Shooting good photos with the phone would be much easier if the viewfinder gave a more clear idea of what will actually be captured once you pull the trigger.

I’m very happy to report that the Thunderbolt is the opposite of the Nexus S. When you hit the camera button, you can be assured that what you see on the phone’s screen is exactly what you’re going to capture. This makes it much easier to snap good photos. Noisy low-light photos and the lack of an HDR mode makes the Thunderbolt’s 8MP camera still inferior to the iPhone 4’s 5MP camera.

The Thunderbolt is capable of capturing great photos given the right conditions (as with many smartphone cameras). Here’s a few unedited sample shots I took with the phone (click to enlarge):

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The colors could pop a bit more on some of these photos, but it does work in daylight as a great point-and-click camera.

LG Revolution Gallery


DSC_5101The LG Revolution, Verizon’s third 4G phone, has been unboxed, and now we’ve got a full gallery ready for your perusal. Get a sneak peek at the shots you’ll find in our eventual full review below:

See the full LG Revolution gallery here

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LG Revolution Unboxing and Flash Test (it handles 720p!) [video]


We’ve got the LG Revolution on hand and have prepared an unboxing video for you which also features a flash test. I’m happy to report (and somewhat impressed) that the LG Revolution has so far handled YouTube 720p flash video quite well. This surprised me because the Revolution is using a 1GHz Snapdragon CPU as opposed to Nvidia’s Tegra. Have a look below:

Verizon’s 4G LTE: A Capable Gaming Connection?


reach_2968873_Full

If you’ve been following Carrypad for some time, you are likely to have seen some hints of gaming in my work. Specifically, such hints usually take the form of any one of the games from the Halo series. I’ve been playing these games (made by Bungie) for nearly 10 years.

While evaluating the HTC Thunderbolt [tracking page], Verizon’s first 4G LTE phone, I’ve been intrigued by it’s mobile hotspot capability with regards to using it for real-time multiplayer gaming. This post is to talk about whether or not the Thunderbolt capable of providing a 4G connection that can result in smooth competitive multiplayer gaming.

I’ll be using the latest Halo game, Halo Reach, as my example for this post as I have lengthy experience with how the game ‘feels’ while playing multiplayer on various connections.

There’s nothing more frustrating than dying because your connection is worse than another player’s, or because your connection dropped some vital packets on the way to the host.

As a gamer, having a high-quality internet connection is absolutely vital for competitive multiplayer gaming. What do I mean by ‘high-quality’? In the world of real-time competitive multiplayer gaming, super high-speed connections will not give you the edge. Low latency, low packet loss, and low jitter are often much more important than having huge bandwidth. Even the host of the game (the machine that is sending all of the information around to each individual client) needs a relatively small portion of bandwidth to host a well performing multiplayer match, as long as they keep the aforementioned parts in check.

Let’s briefly define what we’re talking about:

  • Bandwidth Available download/upload speed
  • Latency (also known as Ping) How long it takes for information to be transmitted to and from another machine
  • Packet Loss How much of the information that gets sent actually reaches the destination
  • Jitter Average change in latency over a period of time

Verizon’s 4G LTE service easily has the first bullet covered. The Thunderbolt rips data right out of the air at an impressive rate. I’m currently seeing 18mbps download and 21mbps upload which is absolutely overkill for most gaming scenarios (or any other scenarios for that matter).

Fortunately, Verizon’s 4G is also upping the ‘quality’ end of the connection (latency, packet-loss, and jitter). They are approaching quality levels that would, not so long ago, be considered unthinkable for a mobile data connection.

I connected to the Xbox 360 through a WiFi adapter and was able to connect to Xbox Live and play several games of Halo Reach.

reach_10490_FullFor the most part, the Thunderbolt’s 4G connection was sufficient for competitive gameplay. It felt like being connected to a dedicated home connection, which is very impressive considering that you are getting quality that rivals a direct connection, and speed that outpaces it.

Home Connection 4G Mobile Hotspot
Bandwidth 13.55 mbps / 4.18 mbps (down/up) 20.89 mbps / 5.42 mbps (up/down)
Latency 32 ms 65 ms
Packet Loss 0% 0%
Jitter 30 ms 10 ms

 

As you can see, the numbers are quite competitive, that is… most of the time. I have to mention that while the Thunderbolt’s 4G connection can get the job done for gaming, it does occasionally crap out in short bursts and greatly impact gameplay. From years of play, I can tell you that it feels like a packet-loss situation when this happens. It’s unclear to me whether this is a result of the 4G connection itself being unable to communication for brief periods of time, or perhaps it’s the fault of the Mobile Hotspot app that may be locking up from time to time.

The Thunderbolt’s connection might have double the latency as my home connection, but if you look at the handy chart below (well, actually the second one down), you’ll find that it’s still within an acceptable range for close-quarters competitive, and even tournament quality gameplay. Long range tournament quality gameplay has an even larger tolerance for latency, so we’re definitely in the clear there.

Jitter on the Thunderbolt’s 4G is also impressively low. The 10ms figure up there means that the latency won’t fluctuate by more than 10ms on average, which is very useful for having consistent and quality gameplay without the connection impacting your ability to play.

There’s also one piece to the puzzle that I haven’t yet talked about, and that’s NAT (Network Access Translation). The NAT has 3 possible states, Open, Moderate, and Strict. For many games, Halo Reach in particular, you’ll need an Open NAT to have the best online experience. This chart shows how peers on a network can/cannot communicate to one another based on their NAT setting:

 

To Open To Moderate To Strict
From Open Yes Yes Yes
From Moderate Yes Yes No
From Strict Yes No No

Unfortunately, the connection from the Thunderbolt has a NAT status that is set to moderate. While not an absolute roadblock to gaming online, when it comes to Halo Reach, this limits the pool of players that you have to match with, resulting in longer times waiting to enter games. Players with incompatible NATs also cannot communicate via in-game voice-chat. There are some advanced settings within the Thunderbolt’s Mobile Hotspot app, but none that I could find that would change the NAT configuration.

The thing that is a bit upsetting to me is that using a mobile data connection for competitive gaming should have been possible for a long time. On certain carriers, and in certain places, 3G connections have the bandwidth to support competitive multiplayer gaming, but they’ve never had the quality necessary. There’s really no reason that 3G connections can’t have high-quality characteristics, but it seems that the current fad in mobile data is to shove bandwidth that we don’t really need down our throats, when perhaps their time would be better used improving the quality of their existing data infrastructure. Have a look at this chart from Halo Reach’s Lead Networking Engineer, David Aldridge:

250 kbps …………………………………………. Minimum total upstream for the host of a solid 16 player game
675 kbps …………………………………………. Maximum total upstream bandwidth use from a single peer
45 kbps …………………………………………… Maximum bandwidth sent to one client from a host
1 kbps ……………………………………………. Host upstream required to replicate one biped to one client at
combat quality
10hz ………………………………………………. Minimum packet rate for solid gameplay
100ms/200ms ……………………………………. Maximum latency for close-quarters gameplay for tournament/
casual
133ms/300ms ……………………………………. Maximum latency for ranged gameplay for tournament/casual

 

If you compare this to my chart of tests above, it’s clear to see that bandwidth is not the problem, it’s the quality that is important here. A 3G connection from Verizon could easily serve as the host to a 16 player match of Halo Reach in terms of bandwidth, but cannot keep up with the ping or jitter necessary to support competitive gameplay conditions.

Either way, Verizon’s 4G connection does have what it takes for real-time competitive gaming, though you may occasionally experience bursts of poor quality which will result in awful gameplay. There’s also the fact that the moderate NAT setting will impact your online experience. As a serious gamer, I wouldn’t rely on the Thunderbolt’s connection for gaming use, but it certainly makes an excellent backup connection if your console can connect with WiFi to the Thunderbolt’s 4G hotspot, and would presumably let games online in places that you normally wouldn’t be able to (in the car?).

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